![]() But there is no need to be upset, if you are one of those users with a low-end PC, Roblox FPS Unlocker can still help you play games that require high FPS. ![]() But unfortunately, some so many users don't have systems to run such games with high FPS. These new and high-resolution games require high FPS than usual games. It caused the development of new and good quality games by individuals and teams. Tick = tick + / 102 Ĭamera.CoordinateFrame = camera.CoordinateFrame * CFrame.new(s(tick) / damping, math.sin(tick * 2) / (damping * 2), Z) * CFrame.Angles(0, 0, math.sin(tick - PI * 1.Over time, Roblox has gain so much popularity and its number of users has increased drastically. If running = true and strafing = false then Game:GetService("RunService").RenderStepped:Connect(function(d) while true doĭamping = character:WaitForChild("Humanoid").WalkSpeed / 2 ![]() I have revised the code for you, limiting the FPS of the bobbing at 40 (neutral). If PI * 1.5 < tick and tick <</a> PI * 2 thenĬamera.CoordinateFrame = camera.CoordinateFrame * CFrame.new(s(tick) / damping, math.sin(tick * 2) / (damping * 2), Z) * CFrame.Angles(0, 0, math.sin(tick - PI * 1.5) / (damping * 20)) Īny help is appreciated, thank you in advance Game:GetService("RunService").RenderStepped:wait() įps = ( - ).Magnitude If thenĬharacter = ĭamping = / 2 Ĭ:connect(function(p1)Ĭ:connect(function()Ĭ:connect(function()Ĭ:connect(function(p2)Ĭ:connect(function() Is there any way I can modify my code to fix this issue?Ĭode for the bobbing script while true do Hey, I have a script that bobs your camera as you move, and as expected, it quite literally has a seizure when you play with an FPS unlocker.
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